At Spin Two Swords
Random Encounter Generation
The point of this page is to generate a random encounter. It may not be obvious exactly why it would be useful for having a mechanism for the construction of random encounters, but consider the basic problem of the obvious skill check. If every time the characters get in a jam, they are saved by Dexterity+Stealth, then you can expect players to concentrate on obvious skills during character construction. Random encounter design guarantees that odd skills combinations will sometimes be important and, therefore, rewards them for covering the entire range of skills and for avoiding teams of characters who can all do exactly the same thing. The trick is to find a way of making an encounter that makes sense based around the skill combos that are rolled and then to make the encounter matter in terms of the adventure storyline.
Two links are given here. The first is for a connection graph. It essentially lists the thing a character will have to do to move on in the story. Success leads to one storyline, failure another. Using the connection graph table, a referee gets a general theme for the encounter. The Random Skill Lists give skills by type as well as likely characteristics for skills. A general skill can be attained under the heading of knowledge.